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Hazel is primarily an early-stage interactive application and rendering engine for Windows. Currently not much is implemented, however almost everything inside this repository is being created within YouTube videos, found at thecherno.

Visual Studio or is recommended, Hazel is officially untested on other development environments whilst we focus on a Windows build. If the repository was cloned non-recursively previously, use git submodule update –init to clone the necessary submodules.

If changes are made, or if you want to regenerate project files, rerun the Win-GenProjects. The plan for Hazel is two-fold: to create a powerful 3D engine, but also to serve as an education tool for teaching game engine design and architecture.

Because of this the development inside this repository is rather slow, since everything has to be taught and implemented on-camera. There is a much more advanced version of the engine in a private repository called Hazel-dev , accessible to supporters on Patreon.

The plan for this project is to mostly take already implemented code from the Hazel-dev repository and integrate it into this one, done within videos and supported by explanations. Note: this is subject to change at any time! Follow the roadmap over at hazelengine. By the end , we want to make a game using the Hazel game engine.

Not like the time I made a game in one hour using the engine, but this time by using the proper tools that would be required to make a game with Hazel.

This means we need to add a full 2D workflow:. We want everyone to be able to play the game on all desktop platforms Windows, Mac and Linux. When this is implemented, another attempt at the “Creating a game in one hour using Hazel” will be made to see how far the engine has become. Skip to content. Star 6. Hazel Engine Apache Branches Tags.

Could not load branches. Could not load tags. Latest commit. Git stats commits. Failed to load latest commit information. Community maintenance Aug 22, Sep 18, Sep 16, Updated readme and added logo. Sep 11, Added post-build commands for copying Vulkan. Jul 8, Setup script now updates git submodules.

Updated premake post build to work with white spaces Jul 20, Add python scripts to install Premake rather than storing the exe on …. Jun 24, Added gizmos.

Dec 3, Initial commit. Oct 20, Fix typo in readme Sep 14, New shader system, added Python scripts for retrieving dependencies, …. Apr 30, View code. Hazel Hazel is primarily an early-stage interactive application and rendering engine for Windows. Getting Started Visual Studio or is recommended, Hazel is officially untested on other development environments whilst we focus on a Windows build. Configuring the dependencies: Run the Setup.

This will download the required prerequisites for the project if they are not present yet. One prerequisite is the Vulkan SDK. If it is not installed, the script will execute the VulkanSDK.

After installation, run the Setup. This may take a longer amount of time After downloading and unzipping the files, the Win-GenProjects. The Plan The plan for Hazel is two-fold: to create a powerful 3D engine, but also to serve as an education tool for teaching game engine design and architecture. Main features to come: Fast 2D rendering UI, particles, sprites, etc. About Hazel Engine Resources Readme. Releases No releases published. Packages 0 No packages published. You signed in with another tab or window.

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